Titles like Thief and Half-Life, both released in 1998, expanded on System Shock‘s emergent gameplay and first-person storytelling. In fact, LookingGlass lost money on the game.īut not long after System Shock’s release, a new breed of games began to emerge, PC titles that were clearly inspired by its innovations. While System Shock received quite a bit of praise from critics and players who took a chance on it, but it wasn’t exactly revered as a game-changer or considered a major hit at the time. It featured navigation and level design similar to games like Ultima Underworld, but it wasn’t necessarily an RPG in most respects. It was a first-person game with action and guns, but it most certainly wasn’t a first-person shooter like Doom, which had been released less than a year before System Shock. When LookingGlass Technologies’ System Shock released in 1994, few people knew what to make of it.
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